Here is a full guide on how to complete the Tricky Doors walkthrough level 15 puzzle game, which is called Wild West.
In the popular puzzle game Tricky Doors, players find themselves in a different location for each level/chapter. The aim of the game is to escape the room by completing different mini-puzzles and finding objects in the rooms to help you.
This game is available to download and play on the PC, Nintendo Switch, Android and iOS devices and is a free-to-play game.
There are new levels that are still being released and we will do our best to create the walkthroughs/guides to help you complete the sections you may be stuck on as quickly as possible. This article will show you how to complete the fifteenth level of the game, which is called Wild West.

Tricky Doors Walkthrough Level 15 – Wild West
Here is our Tricky Doors Walkthrough Level 15 Guide:
To get access to the fifteenth episode or level, you will need to complete the first fourteen. We have done full detailed guides for all of these if you need help, which you can see by clicking on the following links:
- Level 1 – Magic World
- Level 2 – Secluded Island
- Level 3 – Locked Apartment
- Level 4 – Floating Islands
- Level 5 – Amusement Park
- Level 6 – Museum
- Level 7 – Hospital
- Level 8 – Theatre
- Level 9 – Antique District
- Level 10 – Train
- Level 11 – Circus
- Level 12 – Mars
- Level 13 – Vampire’s Castle
- Level 14 – Santa’s House
Tricky Doors have names for the different levels and the fifteenth one is called Wild West. Once you have clicked to play this level, you will see the following information:
“This small town obeys its own laws. It is full of dangers and mysteries, but it is absolutely empty for some reasons. It is surrounded by an endless desert. Find a way to get out of this town.”

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Once you click on ‘play’ you will be transported to the first location for this level, which is the Sheriff’s office. From here, there are a few items you can collect, which are:
- Corkscrew – when you click on the desk, you can collect the corkscrew when you get a closer look at it.
- Pencil – this item can also be seen from the desk.
- Empty mug – you can also get this from the desk.
- Hammer – there is a fireplace/heater in the middle of the room, under the wanted posters. When you click on it to get a closer look, you will see the hammer lying on the floor on the right side.
- Glove – you can find this on the left side of the room on the barrel at the back.
The location of the items have been circled in the image below:

From here, you can use the hammer on the barrel to get the metal ring off. You will then need to use the corkscrew to get the lid off and then use the empty mug in the water to get the mug with water item in your inventory.
You will now need to go back to the heater, where you will need the glove to open the door. The mug with water will then be needed to extinguish the fire and you can then get a key.

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This key can now be used on the door at the back to unlock a minigame. The aim of the game is to rotate the circles to assemble the necessary symbols from the parts.
This puzzle could be different from yours, but should be pretty easy to solve.
Once you have completed the puzzle, the door will be unlocked, taking you to the next scene, the town.
There are a few items you can collect from here, which are:
- Blade – there is a blade you can collect on the chair on the right. This is the first one out of five you will need to collect.
- Blade 2 – if you click on the horse, you will be be able to get a blade just under the cart.
- Pitchfork – you can also collect this from under the cart.
- Key – clicking on the tap on the left in front of the bar, you will find a key at the back.
We have circled all the items in the image below to help you find them:

You can enter the bar on the left and you will be able to get a key by clicking on the cash register and it will be under the register on the left side.
Make a note of the number of each type of bottle behind the bar, as it will be needed in the Sheriff’s office.
This key can now be used on the safe in the Sheriff’s office, which will unlock another mini-game.
The aim of the game is to move the chips through the maze to their places and should be pretty easy to complete.
Once the puzzle has been completed, the safe will open and you can get the revolver. There is a wind water pump diagram on the top shelf you can look at. Once you put the diagram back, you will see a piano key underneath it. There is another piano key you will need to find.
If you remember, there were bottles behind the bar. The number for the different bottles will be the code to the drawer of the desk. There are three bottles on the top of the desk which will show you the order of the code.
For us, the answer was 4, 7, 1. Once completed, you will be able to get a paper sheet and open a book.
This book will have a list of names, which have three letters and a code next to them. Here is what it looks like:

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You will need to look at the wanted poster that is outside the bar. The name you have on the poster may be different from us, but here is a list of the names and the code you need for each one:
- Albert Wilson – ADH 233223
- Ashley Smith – ADG 188118
- Arnold Davis – AFI 366336
- Calvin Lee – CDH 255225
- Chad Scott – CFI 299229
- Carl White – CDE 833883
- Benjamin King – ACF 511551
- Franklin Hill – FGH 744774
- Donald Parker – DFH 477447
We have the wanted poster for Barman Benjamin King, so the code we need is ACF 511551.

If you go back to the bar, you will be able to type this code into the cash register.
Once completed, the cash register will open and you can retrieve the cartridge and arrow from the open compartment.
You will now need to go back to the town and you can click on the door to the red building. If you click on the door, you will see a panel. Click on this panel and add the arrow to it to start a mini-game.
The aim of the game is to arrange the parts of the stained glass window so that each part would connect to other parts of the same colours.
The puzzle may be slightly different from ours, but here is how we completed it:
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Once completed, you will open the door to the barn. There are a few items you can collect, which are:
- Wheel – found lying on the floor in the middle of the room
- Blade 3 – found on the left side of the room.
- Key 2 – if you use the pitchfork on the pile of hay on the left side of the room, it will reveal a piano key. This the the last key you need.
- Blade 4 – there will also be a blade next to the key. If you have been following this guide from the start, it should be the fourth blade.
- Ladder – at the back of the barn.
- Crooked nails – if you click on the plank on the left side of the room and use the hammer on the nails, you will add the crooked nails to your inventory.
- Board – once you have the nails, you can click on the board to add that to your inventory as well.
We have circled where you can find these items in the image below:

You can open the chest on the table by using the key in your inventory.
This will unlock a mini-game where the objective is to put the chips in their places.
Your puzzle may look a bit different from ours, but here is a video on how we completed it:
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The bottom of the chest will open once you have completed the puzzle, and you can retrieve the chip (still need another one) and valve.
You can straighten the nails you have in your inventory by interacting with the anvil on the right side of the barn.
Put the crooked nails on top and then use the hammer. This will straighten the nails and you can then put these nails back into your inventory.
There is a ladder you can retrieve from the back of the barn on the left side as well.
Next, you can go back to the wanted posted and add the paper sheet to it. Then you want to use the pencil, which will write down the notes on the board.
Now you need to go back to the bar. Click on the piano at the back on the left hand side, click again to open it and add the two keys from your inventory to it. Add the music note and it will unlock a minigame.

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You need to repeat the melody written on the clue to complete the game. The keys that are sharp (#) are black keys and the others are white.
When you have a note correct, it will go green. Use trial and error to complete the game.
Once you have completed the game a compartment will be revealed and you can get the cylinder from it.
You can go back out of the bar and look at the cart with the horse. If you take a closer look at the cart, you can add the wheel from your inventory at the front and use the hammer to hit the brick in front of the back wheel away.
Click on the cart again to move it and you can get a dull knife, which is on the trap door.
Go back to the barn and click on the grindstone on the back table. Add the dull knife to it and watch it get sharpened.
From your inventory, click on the revolver and add the cylinder to it and then the cartridge. This will add the loaded revolver back into your inventory.

Now click on the doors on the right of the barn and use the revolver on the lock to shoot it down.
The door will open and you can now get a harness and the last blade from this location.
The next step is to go out of the barn and click on the trough, situated in front of the bar. This is currently broken, but you will need to add the board, nails and then hammer from your inventory to fix it. Add the valve to the tap. Use the knife from your inventory to cut the rope on the right side of the trough.
Click on the ladder from your inventory and place it on the left hand side of the bar to get to the top.
Here is what it should look like:

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Go up the ladder and you will see a broken wind turbine in front of you. Add the blades to the turbine.
You can now add the harness to the horse and then click on the rope on the floor to attach it to the horse. Now click on tap to add water to the trough and the horse will move to it, pulling the door away.
Clicking where the door was, you can now get matches, the last chip and the balloon basket.
You then need to go back to the bar and click on the table on the left. Add the chips to open the lock and you will need to play a minigame. The aim of the game is to arrange the cards so that the adjacent sides have the same suit.
Yours may be different from ours, but it is pretty simple to solve. We would recommend working from the left to right, focusing on the corner points around the chips.
Here is what ours looked like when solved:

The compartment will open and you can get fuel and a key.
The key is to be used in the sheriff’s office on the cell. This will unlock another minigame where you need to remove all pins form the lock. The circle rotated after each action.
Yours may be different from ours, but here is a video on how we completed it:
The door to the cell will open and you can add the burner to your inventory.
Now you want to go back to the town and in the background, you can see the remnants of a hot air balloon laying on the floor. Click to get a closer look and the balloon basket and burners to the basket.
Click on the engine to open the lid and add the fuel to it. You then want to click to drop the basket and again to add the ropes to it.
Now all you have to do is light the matches from your inventory and you will have completed Tricky Doors level 15!

Tricky Doors Walkthrough Level 15 Completed!