A new Smite update, 8.12 Atlas, has been pushed live across all platforms.
Smite players have been waiting for the Titan of the Cosmos update for some time and it’s finally been released today. The servers went down a few hours ago for maintenance in order to prefer for the 8.12 Atlas update and were back up roughly twenty minutes ago.
The update is available to download on PS4, PC, and Xbox One. There are new skins available, most of which are available today and six available on and after December 21st.
Not only do we have Atlas as a new god, we have some bug fixes including UI, gameplay, Gods, and Items. Here are the official patch notes for today’s 12.02 (8.12) Smike Update on December 14th 2021
Smite Update Today December 14 Patch Notes
- 37 + 1.5/Lvl (+20% of your Magical Power)
- 1.25/1.25/1.25 damage and swing time, hitting in an AoE on the final blow
- As Atlas deals or takes god damage he accumulates 1.25 Energy in his Astrolabe. Minions provide 1/10th of the Energy. When he reaches 20 Energy his next Basic Attack has 1.5x damage, 1.5s swing time, and deals bonus damage in an area in front of him. Gods hit are Trembled for 2s while minions are stunned. Atlas can store up to 30 Energy.
- Empowered Bonus Damage : 8 * Level
- Atlas throws his Astrolabe to a target location, damaging and slowing enemies where it lands. While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies. This explosion deals 40% damage to Minions and costs 5 Mana to use. After 5s or when he re-fires this ability, the Astrolabe will return to him. Atlas’ second ability changes based on whether his Astrolabe is deployed or held.
- Ability : Circle
- Damage : 30/65/100/135/170 (+40% of your Magical Power)
- Slow : 10/12.5/15/17.5/20%
- Slow Duration : 2s
- Basic Explosion : 23 + 6 Per Level
- Cooldown : 15/14.5/14/13.5/13s
- Cost : 65/70/75/80/85 Mana
- Atlas pulls enemies towards his Astrolabe. Enemy gods who are too close get pulled into the Astrolabe. If Atlas is holding the Astrolabe enemies who get pulled into the Astrolabe get held in front of Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas.
- Ability : Cone / Circle
- Pull Damage : 50/80/110/140/170 (+35% of your Magical Power)
- Launch Damage : 50/80/110/140/170 (+35% of your Magical Power)
- Cooldown : 16s
- Cost : 50/55/60/65/70 Mana
- Atlas charges forward. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. When Atlas collides with an enemy god he will release accumulated burdens in an explosion. For every burden accumulated the slow is increased by 25% up to a maximum of 75%.
- Ability : Line
- Damage : 80/135/190/245/300 (+45% of your Magical Power)
- Movement Speed : 25/27.5/30/32.5/35%
- Cooldown : 16s
- Cost : 60/65/70/75/80 Mana
- Atlas tears the sky asunder and calls forth a Gamma-Ray Burst. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Radiation can stack up to 5/5/6/6/7 times and lowers the enemy’s Protections and Power. After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Enemies hit by this focused ray take heavier damage and gain Focused Radiation, lowering Protections and Power equal to 3 stacks of Radiation.
- Ability : Circle
- Damage : 25/35/45/55/65 (+10% of your Magical Power)
- Protection Reduction : 5%
- Power Reduction : 2%
- Focused Damage : 100/145/190/235/280 (+40% of your Magical Power)
- Cooldown : 90s
- Cost : 60/70/80/90/100 Mana
Yulefest
- Welcome to the Yulefest event! This event celebrates SMITE’s many friendships during this most joyous and cozy season! This event will have 6 purchasable Exclusive Skins in total with 2 Skins releasing every 2 weeks. Each Skin will have an initial discount of 25% for that release only. Also, don’t forget to participate in the quests to get more rewards!
- Purchasing 3 skins from the Yulefest event will grant you the Little Helper Bastet Skin and purchasing 6 skins will grant you the unlimited Infinite Oracle Morgan Le Fay Skin!
- When purchasing a Yulefest event Skin you will also receive a Gift Token of a certain gift type (Emote, Voice Pack, Tier 2 Skin, or Awesome Gift). Gift Tokens allow you to send a gift to a friend on your friends list, in the gift store, or to maybe make a new friend by giving a gift from the end of match lobby to a stellar teammate! Send your friends gifts this season and spread the joy of friendship!
Event Skins
- Burning Desire Aphrodite
- The Magnificent Sol
- Cyberblade Amaterasu
- Shadow hunter Hachiman
- Plushie Raijin
- Accursed Soul Set
Event Reward Skins
- Little Helper Bastet
- Infinite Oracle Morgan Le Fay
General
- Custom Games
- Added a new “Duel” mode to custom games which will utilize the specific map rules that Duel has – such as Titan and BDK HP changes
- Added a new pick/ban type “All Ban” to match the new Ranked Conquest system
- Leaderboards
- Fixed various issues with leaderboards:
- Leaderboards not loading
- Duplicate names being visible
- Being unable to properly promote to Grandmaster
- There have also been a lot of changes for how many players are visible on the leaderboard at the same time. It will show a more narrow range around your progress, and inactive players will be removed from leaderboards.
- There might be other changes to leaderboards in the future
- This was completed in the last update and will go live for testing after patch notes on Tuesday 11-23. If there are any unintended consequences the changes might be temporarily reverted and adjusted again for 8.12.
- Fixed various issues with leaderboards:
- Ranked MMR
- Fixed an issue where players would sometimes earn 0 MMR for a win. It will no longer be intended for players to be able to earn 0 MMR for a win, even if the MMR difference is vast the winner will still gain some amount of MMR.
- Ranked Conquest All Ban System
- Teams will now see what pick they are during the planning phase when they first load in. The text in the top left will read:
- Planning Phase for First Pick
- Planning Phase for Second Pick
- Teams will now see what pick they are during the planning phase when they first load in. The text in the top left will read:
- Matchmaking Changes for players under level 30
- For Conquest, Arena, and Joust
- Players level 1- 4
- Will be routed to co-op vs AI bots
- Players level 5 – 29
- Will be routed to a new into pvp queue that will only be accessible to players of this level
- Players level 30 – 160
- Will be routed to normal pvp queues
- Players level 1- 4
- This has 2 primary effects
- It will no longer be possible for players 1 – 29 to be put into lobbies with players 30+
- The only exception would be if they party with another 30+ player
- Having even 1 player at 30+ will bring the entire party into the 30+ queue
- New players will now have their MMR effectively reset upon hitting level 30 – as they will be entering a new queue
- It will no longer be possible for players 1 – 29 to be put into lobbies with players 30+
- For Conquest, Arena, and Joust
UI
- Fixed an issue where If you lock in a god whose voice pack you don’t own, selecting the Voice tab breaks the other tabs
General Gameplay
- Fixed an issue where various jungle camps could get stuck by bodyblocking them with pets
Gods
- Cliodhna
- Fixed an issue where her Ability 2 self buff would last longer than intended if it killed a god decoy
- Raijin
- Fixed an issue where his combat anim would play while running forward directions
Items
- Hide of The Nemean Lion
- Fixed an issue where this item was not stacking as intended
Game Modes
- SWC Conquest
- The Winter Conquest map from 8.10 will have some added flair to it as we prepare for the Smite World Championships
- Thor’s Hammer Trophy can be seen by the Pyromancer
- SWC Logo is engraved on the Mid Lane Floor
- Statues honoring previous world champion god skins are placed around the map
Items
- Increased Magical Power from 40 to 60
- Increased Magical Power from 110 to 120
- Increased Magical Power from 45 to 55
- Increased Magical Power from 80 to 90
- Increased Magical Power from 55 to 65
- Decreased the Shield Health on the passive from 30% to 25% of your max mana
- Increased HP5 in jungle from 15 to 20
- Increased MP5 in jungle from 10 to 15
- Increased Attack Speed from 25 to 35%
Gods

- This ability can now only be re-fired or shattered, not both at the same time

- Increased Damage from 80/115/150/185/220 to 90/130/170/210/250

- Ganesha is now knockback immune while channeling this ability

- Add a new component to his passive – 10% of Vamana’s Physical Protections is converted to % Attack Speed
- example: 100 Physical Protections provides 10% Attack Speed

- Increased Physical Power from 25 to 35
- Increased Physical Power from 25 to 35
- Increased Physical Power from 35 to 45
- Increased the buff Ratatoskr gains from hitting a god with Dart from 10% Physical Lifesteal and 10% Basic Attack damage to 15% Physical Lifesteal and 15% Basic Attack damage.
- Increased Physical Power from 45 to 50

- Can now be fired through walls

- Increased Weave duration from 1m to 2m
- Increased Damage from 70/100/130/160/190 to 70/110/150/190/230

- Increased Damage per shot from 100% of Jing Wei’s Physical Power to 110%.
- This includes targets hit by the explosion as well.
- Fixed an issue where her ability screen displayed incorrect Basic Attack information when Explosive Bolts was active.
- Decreased Mana Cost from 70/75/80/85/90 to 60/65/70/75/80
- Decreased Mana Cost from 100/110/120/130/140 to 80/90/100/110/120

- Now applies Healing Reduction equal to 50% for 4s.
- No longer applied Healing Reduction.
- Now damages minions as Medusa travels through them.