In this weeks update, we’ll see the Vending Machines being added to Fortnite Battle Royale as well as High Explosives Version 2 making it’s way to the game. The LTM includes remote explosives and guided missiles.
WEAPONS + ITEMS
- Vending Machines have been added.
- These are found in various locations around the map.
- Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
- Items found in a Common (white) version will cost 100 materials.
- Items found in a Uncommon (green) version will cost 200 materials.
- Items found in a Rare (blue) version will cost 300 materials.
- Items found in a Epic (purple) version will cost 400 materials.
- Items found in a Legendary (gold) version will cost 500 materials.
- Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
- It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
- There is no purchase limit to the items available.
- Many weapons now have First Shot Accuracy.
- Included weapons:
- Suppressed Submachine Gun
- Tactical Submachine Gun
- Pistol
- Suppressed Pistol
- Revolver
- Hand Cannon
- Assault Rifle
- Burst Assault Rifle
- When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
- When this is active, the aim reticle will be completely closed in to indicate this state.
- Damage fall-off has been adjusted for weapons with First Shot Accuracy.
- Suppressed Submachine Gun and Tactical Submachine Gun
- Fall-off begins at 24 meters.
- Damage reduced to 80% at 35 meters.
- Damage reduced to 65% at 50 meters.
- Pistol and Suppressed Pistol
- Fall-off begins at 28 meters.
- Damage reduced to 85% at 47.5 meters.
- Damage reduced to 75% at 70 meters.
- Damage reduced to 65% at 250 meters.
- Revolver and Hand Cannon
- Fall-off begins at 35 meters.
- Damage reduced to 70% at 60 meters.
- Damage reduced to 40% at 85 meters.
- Assault Rifle and Burst Assault Rifle
- Fall-off begins at 50 meters.
- Damage reduced to 80% at 75 meters.
- Damage reduced to 65% at 100 meters.
- Suppressed Submachine Gun and Tactical Submachine Gun
- Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).
- Included weapons:
GAMEPLAY
- Limited Time Mode: High Explosives v2
- General
- Non-explosive weapons removed.
- Friendly Fire off.
- 1:50 shaved off wait times for first four storms (20s / 30s / 30s / 30s).
- Supply Drops
- Spawn +50% more consumables.
- Spawn +100% more materials.
- Have a 50% chance of dropping a Legendary Guided Missile.
- Floor Loot adjustments
- Materials spawn 60 / 90 / 120 per pickup for wood/stone/metal.
- Materials drop rate increased 50%.
- Ammo drop rate increased 50%.
- Impulse grenade added to floor loot.
- Trap drop rate lowered 50%.
- Other loot adjustments:
- Number of rockets found per drop increased (Floor: 4-6 | Chests: 8 | Supply: 12 | Box: 16 | Llama: 20).
- Grenade, Impulse Grenade & Remote Explosive drop rate +100%.
- Bandages drop rate -50%, Med Kit & Slurp drop rate +50%.
- Spike Trap disabled; Launch Pads & Campfires spawn at 1:1 ratio.
- Rocket Launcher drop rate +100%.
- Guided Missile drop rate +100%.
- General
- Resource gathering rates adjusted.
- Increased most Wood resource values by about 10%.
- Reduced variance of resources from objects. Was +/- 30%, now +/- 15%.
- This meant that an object with a base 100 resource value could have been anywhere between 70 and 130 resources. Now it would give between 85 and 115.
- This does not affect Limited Time Modes.