Here is a full guide on how to complete the Tricky Doors walkthrough level 10 puzzle game, which is called Train.
In the popular puzzle game Tricky Doors, players find themselves in a different location for each level/chapter. The aim of the game is to escape the room by completing different mini-puzzles and finding objects in the rooms to help you.
This game is available to download and play on the Nintendo Switch, Android and iOS devices and is a free-to-play game.
There are new levels that are still being released and we will do our best to create the walkthroughs/guides to help you complete the sections you may be stuck on as quickly as possible. This article will show you how to complete the tenth level of the game, which is called Train.
Tricky Doors Walkthrough Level 10 – Train
Here is our Tricky Doors Walkthrough Level 10 Guide:
To get access to the tenth episode or level, you will need to complete the first nine, which we have done full detailed guides for and you can see by clicking here.
If you would prefer a link to each level, here are the links for these:
- Level 1 – Magic World
- Level 2 – Secluded Island
- Level 3 – Locked Apartment
- Level 4 – Floating Islands
- Level 5 – Amusement Park
- Level 6 – Museum
- Level 7 – Hospital
- Level 8 – Theatre
- Level 9 – Antique District
Tricky Doors have names for the different levels to give you an indication of the location and the tenth one is called Train. Once you have clicked to play this level, you will see the following information:
“Despite the charm of the landscapes sweeping outside the window, carved glass holders, and the smell of oil, you do not want to wait for this train to stop. Your path may be forever interrupted at the end station. There is no way to get off the moving train safely. You should figure out how to stop the train.“
Once you click on ‘play’ you will be transported to the first room of the train, which is in the hallway. You can collect the curtain, cornice and chip from the window on the right side. There is still another chip you need to collect before it can be used.
This chip can be found by using the cornice on the lamp in the middle of the train. Now you have both of the chips, you can click on the panel on the left and add the chips to it so you can start the mini-game.
The aim of the game is to move the chip with the symbol to the right location. The puzzle will be in different starting positions for everyone, but here is a video on how we solved ours:
Tricky Doors Walkthrough Level 10 Continued…
If you go back into the hallway, you can now use the spoon on the V stone, where you will find a key in the hole. Retrieve this key and head back to the carriage, where you can use the key on the locked cabinet below the desk.
This will unlock a mini-game where the aim of the game is to place the coloured circles in a row next to the buttons with the same colour to open the lock. The placement of the gems will be different for each player, but you can see how we completed it in the video below:
Once completed, this will open the cabinet where you can collect white rum and buttons. There are four buttons in total you will need to collect before they can be used.
If you go back to the hallway and click on the end door, you can use the curtain and add the white rum to it, which will add the alcohol-coated curtain to your inventory. This item can now be used on the coal dirt to reveal an image of a train. The handle you also have in your inventory can be used on the hole at the bottom and if you click on it, it will reveal a train on the left as well.
This a mini-game for you to play where you need to spot the twelve difference in the images. We have circled all the differences in the image below:
Once you have completed the puzzle, the door will open to the engine room. Here you can collect a screwdriver and knife from the blue box on the left.
You will then need to go back to the hallway, where you need to click on the railing on the right and click on the screwdriver to unscrew it from the wall. If you go into the carriage, you can use your knife to get the green button from the seat.
You can also use the knife on the carpet in the hallway in the middle where it is protruding slightly. This will remove the knife from your inventory as it it no longer needed.
Going back to the engine room, you input 9:30 on the valves. This number came from the note that was stuck on the window in the carriage, which was previously mentioned.
Tricky Doors Walkthrough Level 10 Continued…
This will open the doors to the furnace and you can use the candle on it so you have a burning candle in your inventory. Now you will need to go back to the carriage and place the candle back on the candlestick.
There is a piece of paper on the desk on the right of the candle and you will need to click on it to put it on top of the candle. This will reveal a code, which should be the same for everyone, which is 931.
This code can now be used on the briefcase on the seat and you need to click the bottom black button to open the case. From here, you will find a button on the right and a four-way wheel brace on the left.
The four-way wheel brace can be used on the door on the floor in the hallway to open it up. You can get a shovel blade from the left side. The handrail can be added to the shovel blade to make a shovel.
If you go back to the engine room, you can now use this shovel on the pile of coal to get the last button. These buttons can now be added to the lock on the left side of the compartment, which will unlock another mini-game. The aim of the game is to place the chips by pressing the buttons so that they fit in the holes at the same time.
The starting positions of the buttons may not be the same as yours, but here is the solution to our one. This was the first time looking at the puzzle so the video is a bit long before I realised how to solve it:
Tricky Doors Walkthrough Level 10 Completed!