Epic Games have recently announced in a blog post several balance adjustments for the B.R.U.T.E vehicle.

The B.R.U.T.E vehicle was added at the start of Season X, and a large number of the player based have been complained about the vehicle claiming it is overpowered. The B.R.U.T.E has abilities such as stomping enemies and structures, super jump and a dash. For weapons, the brute has a shotgun with a clip size of 10 and damage of 50 as well as a missile launcher that can fire up to 10 missiles at once.

After several calls by the community to remove the mech/brutes, Epic have finally decided to make some balance adjustments, which includes the amount of rockets that can be fired in a single charge from 10 to 6, decreasing the rate in which the rockets are fired by 58%, and increasing the dash cooldown from 3 seconds to 5. You can find all of the balance adjustments below:

B.R.U.T.E.

  • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
  • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
    • Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the players they face. These changes allow the players on the receiving end of the missile volley to have more time to react and protect themselves.
  • Decreased the radius of the B.R.U.T.E.’s rocket explosion by 42%.
    • Our goal with this change is to improve consistency and understanding around focused barrages of missiles. B.R.U.T.E.s will continue to be a strong option against structures, but less lethal against players.
  • Increased the dash cooldown from 3 seconds to 5 seconds.
    • The previous dash cooldown not only increased the B.R.U.T.E.’s mobility, but also made the B.R.U.T.E.s a harder target to hit from distance than we’d like. The adjustment here reduces the ability to close gaps quickly while in the B.R.U.T.E. while also increasing the ability to land shots on target for players facing the B.R.U.T.E.
  • Decreased the velocity gained from boosting while in air by 33%.
    • We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter. In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.
  • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
    • Note: This change should roll out shortly following the other changes.
    • Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reduce instances where players can farm faster than intended without exposing themselves to danger.
  • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. Arena spawn rates will remain unchanged.
    • Storm phase 1
      • New spawn rates
        • 29% chance to spawn 0.
        • 14.3% chance to spawn 1.
        • 14.3% chance to spawn 2.
        • 14.3% chance to spawn 3.
        • 14.3% chance to spawn 4.
        • 14.3% chance to spawn 5.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 2
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 3
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 1.
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
    • Previously, the early stages of a match were guaranteed a minimum amount of B.R.U.T.E.s. We’d like to provide a little more variance to that experience so that matches don’t always play out the same way. The overall average number of B.R.U.T.E.s per game is reduced slightly.
  • Decreased the material cost of using the gunner’s overshield from 200 to 75.
    • Our goal is to further emphasize use of materials for positive defensive benefit.
  • Increased the Health of the B.R.U.T.E from 1000 to 1250.
    • With the above changes, users of the B.R.U.T.E. need to play a bit more strategic than before, so we want to give a little bit longer of a window to do so.

Junk Rift​​​​​​​

  • The Junk Rift has been temporarily removed from Arena playlists.
  • This is due to an audio issue caused when the portal is significantly higher than a player.
Co-founder, Writer and Social at Fortnite Insider. You can find Yousef occasionally writing articles and managing the Fortnite Insider Twitter account (@Fortnite_BR). As well as running Fortnite Insider, Yousef also has a handful of other successful ongoing projects and likes to keep busy. He plays FPS and BR games, mainly Fortnite of course, in his spare time. Yousef is always on hand 24/7 to break the latest news. Second-class upper-division (2:1) bachelor's with honours degree in Creative Computing. Contact: [email protected]

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ultra beast
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ultra beast

finaly

Kirby Girl
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Kirby Girl

these seem like pretty decent changes and I appreciate their explanations for each adjustment too, making sure the mech is fair for players on foot, but still making sure it’s fair for people piloting it too, so that it’s still a vehicle worth using if you want to

hopefully this means people will stop barraging Every Single Fortnite Tweet with terrible memes, I mean it’s the Least the community could do considering how much Fortnite gives, but I feel like that’s asking for too much

Sideswipe
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Sideswipe

Why would they buff the health that’s just idiotic, it’s like when everyone was complaining about planes and they go good nerfs but then buff it’s health

GhostFZ 62
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GhostFZ 62

you just ignored all the other nerfs that makes the BRUTES less awesome and you are still complaining

Malice
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Malice

is this live or the next patch?

Malice
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Malice

checked, its live

mkay
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mkay

Finally, now the crybabies can finally shut up.

Reasonable Walmart Employee
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Reasonable Walmart Employee

Bro just because a person doesn’t like the most overpowered item in the history of Fortnite doesn’t make them a crybaby.

GhostFZ 62
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GhostFZ 62

now let’s be honest with ourselves there were a lot of people (not everyone) who were acting like crybabies and there thoes who were responding to this BRUTE mess in a toxic way instead of crticising it in a more calm manner

Reasonable Walmart Employee
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Reasonable Walmart Employee

I’m not angry, I’m really happy about this. But why does Epic Games want this to be in the game so bad? I mean seriously, like 50 million people want this thing gone, including me.

GhostFZ 62
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GhostFZ 62

there are not 50 mil who wants the BRUTES to be gone and I don’t too Fortnite devs have kept it in to change up the gameplay and let people adapt to this new thing they added which changes some things to how you play there are a lot of people who just don’t want anything new in Fortnite and like just don’t like to adapt to stuff. Fortnite devs can not win bcuz whatever they have added fun or not some people have gone like remove it and these are the same people who brought drum gun back and… Read more »