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Fortnite v6.21 Patch Notes – Balloons added, Guided Missile, Dual Pistols, Semi-Auto Vaulted

Yousef Saifi by Yousef Saifi
November 6, 2018
in News
0
Balloons fortnite

Epic Games have released the patch notes for v6.21 which brings a new item, Ballons. Epic have also decided to vault the Guided Missile, Dual Pistols and the Semi-Auto, making way for new guns in the near future.

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GOING UP,

A whole new way to get some air in Battle Royale and a Hero makes their debut in Save the World.

Fortnitemares Challenges (Battle Royale)
Fortnitemares in Battle Royale ends on Sunday, November 4 at 1 PM Eastern Time. Finish your Fortnitemares Challenges by then to unlock the Dark Engine Glider and be in-match at that time to witness the event.​​​​​​ BR06_Social_DarkEngine.jpg

Balloons (Battle Royale)
Blow ‘em up and float away, this new addition lets you get around like never before.

Dim Mak Igor (Save the World)
Throw Smoke Bombs at enemy Husks while you resist damage with Shadow Stance. Trust him, he’s a doctor.

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GENERAL

GAMEPLAY

  • Added support for newer versions of PS4 and Xbox One controllers on Mac

Bug Fixes

  • Fixed an issue where holding down the left mouse button would block other inputs in certain conditions on Mac.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

BATTLE ROYALE

PLAYGROUND

Bug Fixes

  • Updated Port-A-Challenge grenade names.
  • Improved clarity of where to throw Port-A-Challenge grenades.

WEAPONS + ITEMS

  • Balloons added
    • Epic rarity
      • Comes with 20 deployable balloons.
        • Allows the player to defy gravity by holding up to 6 balloons at a time.
        • Primary fire button to inflate a balloon, secondary fire button to let go of a balloon.
      • Can be found from floor loot, chests, Supply Drops, Supply Llamas, and Vending Machines.
      • NOTE: Don’t float too high for too long, balloons only last so long at max build height.
  • Grappler
    • When grappling as a vehicle passenger, the velocity of your vehicle is factored into the grapple force.
      • Only occurs in instances where vehicle velocity will be a net gain to grapple force.
    • Grappling as a vehicle passenger will now cause the vehicle to travel in a straight line to its destination rather than traveling in an arc.
  • Vaulted
    • Semi-Auto Sniper
    • Guided Missile
    • Dual Pistols
      • These items will remain available in Playground Mode.
  • 25% of explosive damage will now penetrate through structures and the environment.

GAMEPLAY

Glider Re-deploy
We’ve finished our first week of Glider Re-deploy being available in all modes. During this time we’ve been collecting internal data and monitoring constructive feedback from all of you. We understand that not all players agree with this change, but we would like to continue with this functionality in the game based on the positive results we’ve been seeing.

As this feature remains available, we’ll begin making quality of life changes to its functionality. First of which will be prioritizing Glider audio over weapon audio within certain ranges, this will begin in v6.21. We also plan on adding additional changes in future updates.

Thanks for the discussion and feedback you’ve provided. Please continue letting us know how we can improve this feature, your thoughts on its effect in matches, and any other feedback you may have as we continue to work on Glider Re-deploy.

Additional Gameplay Changes

  • Grass updates more frequently resulting in smoother animation.
  • Added support for Nintendo Switch Pro Controller and newer versions of PS4 and Xbox One controllers on Mac

Bug Fixes

  • Fixed an issue where picking up a trap could cause a hitch.
  • Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
  • Fixed the delay between using multiple Small Shields.
  • Fixed an issue where inventory could get stuck when using the Grappler while picking up an item.
  • Map zooming with trigger buttons works on Switch again.

AUDIO

  • Intensified Fiend Hunter Crossbow fire sounds.
  • Reduced volume of Cube Monsters and dynamic spawners.
  • It’s now easier to hear gliders while shooting or harvesting.

Bug Fixes

  • Fixed sniper projectiles playing the wrong impact sounds when hitting Cube Monsters.
  • Fixed Boogie Bomb music not playing for Cube Monsters.

REPLAY SYSTEM

Bug Fixes

  • Fixed a bug causing Quad Launcher rocket explosions to reset when scrubbing replays.

MOBILE

  • Optimization to reduce hitching on Android phones using Vulkan.
  • Snap-to-value slider added to the HUD Layout tool.

Bug Fixes

  • Widgets that should not have had editable visibility shown will now be properly hidden.
Yousef Saifi

Yousef Saifi

Co-founder, Writer and Social at Fortnite Insider. You can find Yousef occasionally writing articles and managing the Fortnite Insider Twitter account (@Fortnite_BR). As well as running Fortnite Insider, Yousef also has a handful of other successful ongoing projects and likes to keep busy. He plays FPS and BR games, mainly Fortnite of course, in his spare time. Yousef is always on hand 24/7 to break the latest news. Second-class upper-division (2:1) bachelor's with honours degree in Creative Computing. Contact: [email protected] Twitter: @YousBusiness

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